- It is now again possible to class on 5th level
- It is now possible to use a dagger to make bandages
- Herding: more animals will now answer your commands
- Herding: faster skill gains
- Alchemy: it is not possible to target the mortar to made to last made potion
- Added a small delay between two resurrects (experimental)
Archivio news del mese di March 2015
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Leggi tutto- Having a low karma is no longer enough to become a murderer (experimental)
- Added a draft version of herding skill
- Fixed some problems with dungeon teleporters
- Fixed more problems with blocked spawn points
- New automatic new player transfer system
- Fixed a bug that prevented some points to spawn regularly
- Partially fixed doors bug
Sorry, this entry is only available in Italiano.
Leggi tutto- Fixed some Carpentry bugs
- It is now again possible to gather hides from Golden Dragon
- It is now again possible to cut Robes to obtain 5 clean bandages
- Fishing: fishes are now paced in the backpack and no longer on the ground. Magic fishes are no longer automatically cut, “bless” magic fish is now “zulu” color
- Fixed some bugs in recall, mark and gate travel spells (some introduced yesterday)
- Slightly reduced casting difficulty of earth book spells in dungeons
- Original bless power is now back in place (experimental)
- Cumulative blesses are now back in place (experimental)
- Earth bless now improves armor again (experimental)
- Original poison power is now back in place (experimental)
- Changed the amount of ki...
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Leggi tutto- Solved a bug that made the peste potion fizz (it is now safe to drink)
- Added the peste potion recipe to the Alchemist’s Handbook
- Removed the confirmation request every 10 loops from the autoloop
- Exaceptional Mark: added a checkbox to memorize preference
- Exceptional Mark: new command.prefs to delete saved preferences
- Improved .loot: option “bag” allows to chosse a bag to put loot into
- Improved ...
Sorry, this entry is only available in Italiano.
Leggi tutto